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Fikri, “Rancang Bangun Aplikasi Game Battleship Multi Player Pada Jaringan LAN,” Thesis, Universitas Islam Negeri Sultan Syarief Kasim, Riau, 2013. Sijabat, Psikologi perkembangan: suatu pendekatan sepanjang rentang kehidupan. Riedl, “Evaluating singleplayer and multiplayer in human computation games,” in Proceedings of the International Conference on the Foundations of Digital Games - FDG ’17, Hyannis, Massachusetts, 2017, pp. Rija’i, “Implementasi Algoritma Shuffle Random pada Pembelajaran Panca Indra Berbasis Android,” JUITA J.
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Sudarmilah, “Rancang Bangun Virtual Reality Educational Game Penanggulangan Sampah berbasis Android untuk Anak Usia Sekolah Dasar,” JUITA J. Sulistiani, “Game Edukasi Pengenalan Hewan Langka Berbasis Android Menggunakan Construct 2,” J.

Purwono, “Desain Game Edukasi Berbasis Android pada Materi Logika Matematika,” JNPM J. Cagiltay, “Improving programming skills in engineering education through problem-based game projects with Scratch,” Comput. Ferreiro Ramos, “A game-based approach to the teaching of object-oriented programming languages,” Comput. Fujiati, “Penerapan Game Design Document dalam Perancangan Game Edukasi yang Interaktif untuk Menarik Minat Siswa dalam Belajar Bahasa Inggris,” J. Bassey, “Learning physics through computer games,” in Proceedings of CGAMES’2013 USA, Louisville, KY, Jul. Sujalwo, “Pengembangan Game Edukasi Bilomatika untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Matematika Kelas 1 SD,” J. Yulianto, “Math Education Game for primary school,” in 2016 International Conference on Information Management and Technology (ICIMTech), Bandung, Indonesia, Nov. Ayubi, “Developing a health education game for preschoolers: What should we consider?,” Enferm. Wang, “A concept map-embedded educational computer game for improving students’ learning performance in natural science courses,” Comput.
